17 a 20 noviembre 2011   |  English
ESPACIOENTER


      
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ART FUTURA

JAPAN MEDIA  ARTS
FESTIVAL  


ARS ELECTRONICA

MUNDOS DIGITALES

STREAMING MUSEUM
NEW YORK


GAME ON!

VIDEOJUEGOS

BA. ARGENTINA


CYBERBROTHERS
RUSIA

DIGITAL LANDSCAPE
& Programa Curators
- CANADA / UK
- ARGENTINA / UK
- ESPAÑA
- INDIA

MIDEN


SLOW


ATTRACTION OPPOSITE


Made in CANARIAS. ULL

IMAGEN DIGITAL
Videoarte
Videodanza
Cortometraje/Largo/3D
Web Film  
Animación      
   

Arte Ciencia Innovación
Artificial Life
Software art
Transgenic art
Generative art
Bioart
Nanotecnología
Geospatial storytelling
Videojuegos
Robótica
Open Source
2D & 3D Animación
Net-art
Comunidades Digitales
Redes sociales
Blog, videoblog
Desarrollo Apps
Creación plataformas móviles

horarios programa

patrocinadores

fotos de la sede

evento 2009

evento 2010

 

 

 

ARTE CIENCIA INNOVACIÓN       

- Artificial Life
- Software art
- Transgenic art
- Generative art
- Bioart
- Nanotecnología
- Geospatial storytelling
- Videojuegos
- Robótica
- Open Source
- 2D & 3D Animación
- Net-art
- Comunidades Digitales
- Redes sociales
- Blog, videoblog
- Desarrollo Apps
- Creación plataformas móviles

 


Convocatoria Internacional 2011

 
Yong Hun Kim Daejeon
Korea
http://vimeo.com/25954536

Proyecto: Between laughter and cry

100 photographs of faces of laughing babies.
100 photographs of faces of crying babies.

When mixed together, the face becomes something between laughter and cry.

tag: software art

 

Stefan Baltensperger
Zürich. Suiza
http://stefanbaltensperger.com
www.stefanbaltensperger.ch

Proyecto: C.

In the social process of alteration, not only the view of the human itself changes, but also the familiar and social structures.
Standardized solutions replace individual solutions and make global systems work on the one hand, on the other though, they segregate merciless societies and individuals who don’t fit into the norm.
In the artwork «baltensperger» I use the language as a medium, that in my understanding gives identity since it is intuitively associated with regional identities. Computer codes epitomize the modern and standardized language.
I created my own programming language in my personal dialect. Thus, I extract the code from its original meaning to be global, standardized and functional, giving it a fragment of my local and personal identity.
The «baltensperger» computer language is based on the technical basics of the open source editor from Processing.org. However, a new feature was added to the Processing Editor. When you open the program, this feature will open a text file as a dictionary and then search for words from the dictionary in the program syntax. The found words will be replaced with Java-compatible commands (named in the dictionary) which makes the code executable.
In «baltensperger», you can use baltensperger, Processing and Java syntax within the same code.
The Editor (along with a detailed description of the language) is available for download from www.stefanbaltensperger.ch.
By using the text file as a dictionary, we ensure that even people with little prior experience can modify the language and adapt it to their own dialect. All you need is a text editor (e.g. TextEdit).
Instructions for the modification of the language are also available from www.stefanbaltensperger.ch

tag: software art

 

Aaron Oldenburg
Gaithersburg. USA
http://aaronoldenburg.net

Proyecto: Blind
Make an invisible world visible by making noise. In a "blind" game without sound, use your voice to find your way.
Chase a man through a maze and inscribe your voice on his body.
It was created for the June 2011 Experimental Gameplay Project challenge, "MASHUP". It is an echolocation-based video game with a voice-activated silent soundscape. The intention is to make visuals that are rendered in the way that audio is experienced.

"[L]ike the fire, sound is always coming into and going out of existence, evading the continuous presence that metaphysics requires; like the fire also, sound is heard and felt simultaneously, dissolving subject and object, interior and exterior.  Like the river, sound cannot be called "the same" since it changes at every point in its movement through a space; yet like "Soul," it does not strictly belong to the object.  Nor can sound's source and ending be defined, for it originates as already multiple, a "mix," which makes it impossible to speak of "a" sound without endangering the structure of Western thought itself." - Frances Dyson, Sounding New Media

Download:  
http://itunes.apple.com/us/app/optic-echo/id446568333?mt=8ag: mobile platforms


tag: mobile platforms


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