10º edición: 2 al 7de abril de 2019  |  English


 ediciones - - - Festival International Creatividad, Innovación y Cultura Digital - - - contacto----



CAMPUS GENIUS
CONTEST. JAPAN

ARS ELECTRONICA


ART FUTURA 

KIMUAK 


MIDEN 

NOW & AFTER. Moscú  

MADE IN CANARIAS

DIGITAL LANDSCAPE
& Programa Curators

- ARGENTINA
- PERÚ

IMAGEN DIGITAL
Videoarte
Videodanza 
Cortometraje / Film
Web Film / 3D
Animación

Arte Ciencia Innovación
Artificial life
Software art
Trangenic art
Generative art
Bioart
Nanotecnología
Geospatial storytelling
Videojuegos
Robótica
Free Software
2D & 3D Animación
Net-art
Comunidades Digitales
Redes Sociales
Blog, videoblog
Desarrollo Apps
Plataformas móviles
Visualización datos
Mapping
Acciones telepresencia



somos

patrocinadores y
colaboradores

fotos de la sede

lugar



evento 2009

evento 2010

evento 2011

evento 2012

evento 2013

evento 2014

evento 2015

evento 2016

evento 2017

 

 

ARTE CIENCIA INNOVACIÓN
                                  

-ARTIFICIAL LIFE
-SOFTWARE ART
-
TRANSGENIC ART
-GENERATIVE ARTS
-BIOART
-NANOTECNOLOGÍA
-GEOSPATIAL STORYTELLING
-VIDEOJUEGOS
-ROBÓTICA
-OPEN SOFTWARE
-2 & 3D ANIMACIÓN
-NET ART
-COMUNIDADES DIGITALES
-REDES SOCIALES
-BLOG, VIDEOBLOG
-DESARROLLO APPS
-PLATAFORMAS MÓVILES
Convocatoria internacional 2019
   

Magrin Alberto
City, Italia
https://www.youtube.com/watch?v=XX_Z2h9X4No

Proyecto: MAGREEN GALLERY

Virtual gallery 3 D

tag: net art

 

Carmen Rosa Monzón Delgado
Las Palmas de Gran Canaria
Artsfacts.net

Proyecto: Visiones

Una concepción del arte muy original creado a partir de visiones emocionales e intelectuales del universo.

tag: net art

 

Mez Breeze
Australia
http://mezbreezedesign.com/vr-literature/a-place-called-ormalcy/

Proyecto: A Place Called Ormalcy

A Place Called Ormalcy offers a snapshot of the life of Mr Ormal, a happy-go-lucky law-abiding citizen of Ormalcy, a Utopian world full of content creatures and happy citizens – or is it? A Place Called Ormalcy is a VR Literature work comprised of a text-based story made up of seven short Chapters housed in 3D/Virtual Reality environments that can be accessed via mobile devices, desktop PCs and via a large range of Virtual Reality hardware. The project was constructed using the Virtual Reality Application MasterpieceVR to craft the 3D models, with each chapter (comprised of 3D models, text, and audio) then constructed using Sketchfab.

tag: net art

 

Tamara LAI
Bélgica
http://www.tamara-lai.be/tell-a-mouse/index.htm

Proyecto: TELL A MOUSE

Sinopsis TELL A MOUSE Web Ring 1997-2017 International surveys & more... Participative, Collaborative... More than 20 websites with about 500 collaborators. Between Happening and Ephemeral Art, transdisciplinary works to experiment with virtual relationships; collaborative and participative, based on the principle of remote proximity, spaces of network art open to all, an art without borders and out of time, where art is social and the social is art. The Web art / Net art movement, of which Tell A Mouse is a part, has functioned as an incubator, precursor of today social networks. A collective memory, a collective unconscious induced or sought ...

tag: net art

 

Marc Lee
Suiza
http://marclee.io/en/same-but-different/

Proyecto: 10.000 Moving Cities – Same but Different, Mobile App

10.000 Moving Cities – Same but Different, Mobile App deals with urbanization and globalization in the digital age. The user navigates through an urban environment of his choice. The landscape is constantly reshaped and redefined by posts on the social networks Freesound, Instagram and Twitter. Here these personal impressions are streamed in real time like windows to our changing world. The viewer participates in the social movements of our time and makes a virtual journey into constantly new image and sound collages in which one experiences local, cultural and linguistic differences and similarities. In virtual space, this information is visualized on cubes that rise at different heights to become a kind of skyline. The work deals with how our cities are continuously changing and increasingly resemble one. This results in more and more non-places/places of lost places in the sense of Marc Augé's book and essay Non-Places, which could exist all over the world without any true local identity (such as motorways, hotel rooms, airports or supermarkets). This is the mobile version of Marc Lee's 10.000 Moving Cities VR version and of the 10.000 Moving Cities real cube version. Technical dates Mobile App as Interface for a Net-Based Installation

tag: datavisualization

 

Heidi Hoersturz
Alemania
www.heidihoersturz.blogspot.com

Proyecto: Performance at CultureHub. NYC


tag: datavisualization